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class Game extends AnyRef

Tracks the result of a game between two players, maintaining the players, game result, and the player's ratings during that particular game

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Instance Constructors

  1. new Game(player: Player, opponent: Player, result: GameResult)

    player

    Player object

    opponent

    Opponent object

    result

    Result of the game @see GameResult

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  5. def clone(): AnyRef
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  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: Any): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_]
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  10. def hashCode(): Int
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  11. final def isInstanceOf[T0]: Boolean
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  12. final def ne(arg0: AnyRef): Boolean
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  13. final def notify(): Unit
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  14. final def notifyAll(): Unit
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    @native()
  15. val opponent: Player
  16. val opponentRating: Int

    Opponent's rating during this game

  17. val player: Player
  18. val playerRating: Int

    Player's rating during this game

  19. val result: GameResult
  20. final def synchronized[T0](arg0: ⇒ T0): T0
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  21. def toString(): String
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  22. final def wait(): Unit
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  23. final def wait(arg0: Long, arg1: Int): Unit
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  24. final def wait(arg0: Long): Unit
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